3D starter guide, getting to know whats what.

I will be adding to this guide as i learn more myself. So far Its not very large. I will provide pictures later.

Table of Contents

Introduction

Definitions

some other shit...

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Introduction
ha.. uhm. if you're here, you probably are wanting to learn about POSER or BRYCE. Well since bryce is a little too hmm whats the word.. not-user-friendly? this guide is made primarily for poser (6).

Definitions
AO - Ambient occlusion is a shading method used in 3D computer graphics which can help add realism by taking into account attenuation of light caused by nearby geometry. Unlike local methods like Phong shading, ambient occlusion is a global method, meaning the illumination at each point has a relationship with all of the geometry in a scene. However, it is a very crude approximation to full global illumination. The appearance achieved by ambient occlusion is similar to the way an object appears on an overcast day. (wikipedia)
Tutorials : http://www.physicalc-software.com/tutorials/ao/

IBL - Image-based lighting ; Lighting computer-generated scenes with captured real-world light can increase realism and help integrate computer-generated and real-world imagery.
Reading Material : http://www.debevec.org/IBL2003/

Diffuse - The object's color; when a texture is applied, the color is usually set to white, with 1 as the diffuse value.

Specular - the light that hits an object. Can be colored, and textured.
Tutorials: Specular Light Tutorial by MEC4D

Reflection - Can be a fake reflection added by an image, or ray-traced to reflect the scene's surroundings.
Sphere Map - A 2d image applied as a reflection with a sphere modifier, giving the reflection depth


Raytraced - Ray tracing is a realistic method for rendering images (or frames) constructed in 3D computer graphics environments. It works by tracing the path taken by a ray of light through the scene, and calculating reflection, refraction, or absorption of the ray whenever it intersects an object in the world — hence the name.

Tutorial: http://www.cocs.com/poser/reflectp5.htm

Transparency Map/ Trans Map - Any graphical image used to "mask" out parts of an object by making that part of an object "invisible". This image is usually black & white (or grayscale) and the color black is 100% transparent while the color white is 100% opaque
Tutorial: http://www.cocs.com/poser/transmap.htm

Map - A 2D image (bitmap) that is used to produce an effect on a 3D surface.
The image must be linked (mapped) to the 3D object. Poser figures have UV coordinates that do this. There are other ways to do this if the model does not support UV coordinates. Poser only uses Bump Maps and Texture Maps. There are other types used in other 3D packages that allow different effects.

Texture Map - An image that applies colors to an object.
Tutorial: http://www.cocs.com/poser/texture.htm

Bump Map - An 2-D image that is 'mapped' to the 3-D object to give the appearance of raised or lowered surface details. This is an effective way to add detail to an object without increasing its polygon count.

Displacement Map - An 2-D image that is 'mapped' to the 3-D object to give the appearance of shifted (or "displaced") details.

Pose:

Generally speaking, a file that changes the shape or positioning of another object.

Position Pose: this is the most basic pose- it changes the positioning of the figure's parts (for example, to make the figure look like it's walking or standing or sitting).

MOR Pose: an abberviation for "morph pose", this pose changes the shape of the character by adjusting the figure's built-in morph targets (for example, to make the chest smaller or the nose bigger).

MAT Pose: an abbreviation for "Material And Texture", this pose changes the materials and texture of the figure. This pose could change every material on the figure or just one or two materials (such as the eyes or lips). MAT poses can be applied to figures (cr2 files), hair objects (hr2 files), and props that have been parented to a figure (pp2 files).

SDMAT: an abbreviation for "Sub-Dividing Material And Texture", this pose changes the materials and texture of certain parts of a figure *without* affecting the other parts. For example, an SDMAT pose can be created to only affect the hip and leg parts, but the chest, arms, and head would not change at all.

Poser file formats and their locations:



.arp: a "plug-in" which allows Poser to import and export another file format (such as 3-D Studio Max's .3ds file format).

These are found in the same folder as the Poser.exe file.

.cm2: a camera/ camera setting.

.cmz: a camera/ camera setting. This is the compressed version used by Poser Pro Pack, Poser 5, and Poser 6.

These are found in subfolders within the Poser\Runtime\Libraries\Camera folder.

.cr2: a "character" or "figure" object, this can be either a "conforming-to" object (such as a male or female person) or a "conformable" object (such as a piece of clothing).

.crz: a "character" or "figure" object, this can be either a "conforming-to" object (such as a male or female person) or a "conformable" object (such as a piece of clothing). This is the compressed version used by Poser Pro Pack, Poser 5, and Poser 6.

These are found in subfolders within the Poser\Runtime\Libraries\Character folder.

.fc2: a facial setting. (The expression on a person's face.)

.fcz: a facial setting. (The expression on a person's face.) This is the compressed version used by Poser Pro Pack, Poser 5, and Poser 6.

These are found in subfolders within the Poser\Runtime\Libraries\Face folder.

Note: in Poser 5 and 6, these files are found within the "Expressions" section in the Libraries Palette.

.hd2: a hand setting. (The position of a person's hand/ fingers.)

.hdz: a hand setting. (The position of a person's hand/ fingers.) This is the compressed version used by Poser Pro Pack, Poser 5, and Poser 6,

These are found in subfolders within the Poser\Runtime\Libraries\Hand folder.

.hr2: a hair object.

.hrz: a hair object. This is the compressed version used by Poser Pro Pack, Poser 5, and Poser 6.

These are found in subfolders within the Poser\Runtime\Libraries\Hair folder.

.lt2: a light setting. (The lighting of a scene.)

.ltz: a light setting. (The lighting of a scene.) This is the compressed version used by Poser Pro Pack, Poser 5, and Poser 6.

These are found in subfolders within the Poser\Runtime\Libraries\Character folder.

.obj: a 3-D file format that describes the actual geometry of a 3-D object. This can be an actual object or a "morph target" of an object.

These are found in subfolders within the Poser\Runtime\Geometries folder.

.png: an object's "preview" picture (similar to rsr files) located in Poser's Library of objects; used by Poser Pro Pack, Poser 5, and Poser 6.

These are found in the Runtime\ folders and correspond to either a geometry, figure, or pose file.

.pz2: a pose. (Note: not be confused with the .pz3, which is an entire scene.) See the definition for "Pose" above, for more information.

.pzz: a pose. This is the compressed version used by Poser Pro Pack, Poser 5, and Poser 6.

These are found in subfolders within the Poser\Runtime\Libraries\Pose folder.

.pz3: Poser's "native" format- the format for the complete scene of objects.

These can be located anywhere on your hard drive.

.pp2: a prop.

.ppz: a prop. This is the compressed version used by Poser Pro Pack, Poser 5, and Poser 6.

These are found in subfolders within the Poser\Runtime\Libraries\Props folder.

.pzs: various preference/ preset files.

These are found in the same folder as the Poser.exe file.

.rsr: an object's "preview" picture (similar to png files) located in Poser's Library of objects; used by Poser 4 and below.

These are found in the Runtime\ folders and correspond to either a geometry or object file.

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more to come later!

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© info


Most of this guide was put gathered information from search engines. I do not claim rights to the information provided, but I assure you, it was free.