The perfect DKP system

Does such a thing even exist?

If so -- What is it?

My guild has been brainstorming some ideas to make our current DKP system better (Everquest guild btw)

I always prefered the bidding system -- But I guess thats because I came from 2 guilds on Solro which used it and I also like the idea of not using a DKP system and going GBU.

What sort of system does your guild use and how does it work?

Lolanae 18 years ago
We use a zero sum based system with fixed values for items. Officers didn't want bidding wars and the such. I can post details later.
Cidwin 18 years ago
mine uses 2 systems for loot. one is a wishlist system, we only use this on content thats "Farm" status. you list 3 items that you would like.. if they drop you get them, if someone else has it listed, you roll for it. Also guild rank plays into this system.. if you outrank someone you get it over them, no rolls, but if you are the same rank you roll. nice if you are searching for that 1 item to complete your build/set whatever it is. That system is skewed to the officers/higher ups in the guild, but afterall, getting something to farm status took their work to get it there so they should get first dibs on any loot they are wanting. We use the zero sum dkp on the new content we are still learning. zero sum dkp is fair as long as you are a hardcore raider. fairness is always an issue with the 1 guy that shows up like every 3rd raid.. then the most uber l33t super dmg weapon drops and they basically ninja it, where as it would go to 500% better use on a core raider that actually shows up.
Temprah 18 years ago
things to keep in mind with dkp is someone could get an item that may be of better use to the guild on another person. My guild used to do a simple DKP... earning a base number of points for being at the beginning middle and end of the raid and any items that were wanted by more than one member were then bid on. Both sent a private bid to a officer and the one who bid higher got it for 1 point more than the next lowest bid. So if you bid 50 and the next lowest bid was 10 you only paid 11.

Problem is not always is the person with the most DKP the best person for an item. I'm guilty (many many moons ago) of taking a Kael plate BP that dropped after months of farming for my bard over our main tanks simply because I had more points.. because I had been saying since day 1 that was the one thing I wanted and never spent a single point until it dropped. It *could* have been put to better use on someone else but I won.. as I said DKP systems are sometimes flawed.
Sergon 18 years ago
Triad DKP worked well. You raided and you earned and you could spend as you like with some exceptions for the game at the time. IE BoW for warriors in pop. You know the system Kele.

S
Kelefane 18 years ago
Sergon;71008
Triad DKP worked well. You raided and you earned and you could spend as you like with some exceptions for the game at the time. IE BoW for warriors in pop. You know the system Kele.

S


Yeah, the straight up bid system! =)

Age of Tyranny pretty much used that same system.
Verileah 18 years ago
I don't think there is a perfect dkp system - the reason we have these systems is because so few guilds can pull off the most practical, simple, and elegant solution and just distribute the loot in the way that is most beneficial to the guild. Either the distributors are not trustworthy, incompetent, or the guildies grow discontent and see injustice where there is none. So we try to come up with solutions that we admit are not perfect, but they are fair.

I thought Triadica's system was fair but sum zero might have made more sense. I think people would have felt threatened by that system, though, so changing to it would have been difficult.
Vulash 18 years ago
Every system has flaws - some work well for one player base and not for others, and vica versa. It's not a simple answer, and the answer to your question IS that simple.
Vulash 18 years ago
I think your looking for support for the Triad bid system in this post Kele - and I think it's misplaced. For Triad it was great, but it had major flaws like every other system - it may not work well in your current guild and you can't force it on them if it won't just because it did for your old guild. You have to feel out the new guild. Zero sum works well, but also has flaws.
Kelefane 18 years ago
Vulash;71041
I think your looking for support for the Triad bid system in this post Kele - and I think it's misplaced. For Triad it was great, but it had major flaws like every other system - it may not work well in your current guild and you can't force it on them if it won't just because it did for your old guild. You have to feel out the new guild. Zero sum works well, but also has flaws.


Nah...I wasnt looking for support for Triadica's bid system...Just kinda wanting to pick peoples brains on what other types of loot systems were out there since my current guild has been discussing a loot system change -- Which now it looks like we may just stick with the old for the time being.
ROzbeans 18 years ago
I liked the bidding system. It worked for triad, but bor used a tier system that I just didn't get, not that I was in that guild long enough to even figure it out (2 weeks, if that). I suppose with higher end gear, bidding just doesn't work. How does Ring of Valor do it now, kele?
Kelefane 18 years ago
ROzbeans;71062
I liked the bidding system. It worked for triad, but bor used a tier system that I just didn't get, not that I was in that guild long enough to even figure it out (2 weeks, if that). I suppose with higher end gear, bidding just doesn't work. How does Ring of Valor do it now, kele?


Its more or less Darkblood's loot system with a few tweaks here and there.

We take names on loot and the person with the most DKP (Gotta be active) wins the item. I guess you can call it a trickle down effect system (People gotta wait their turn to get the coveted item and so on) It just more or less rewards longevity and loyalty. If your in RoV for a long period of time and raid hardcore you can almost be rest assured your gonna get the first pick of the top end loot that rolls in.

Its a top heavy and bottom heavy system -- But the in between area is the gray area. Your top DKP people will get most anything they want and apps get loot for free and can loot at will if they want too (Assuming nobody else wants the item)

There are caps in place though -- Which is if you spend 10% of your total unspent DKP then your capped.

There also isnt a cealing on total DKP gained -- For example, im personally closing in on 3k DKP unspent and we have 2 people ahead of me with 4k+ DKP unspent.