I've never done this before and I don't know what is making me want to do it this time, but here's a WIP shot of a new pic I'm working on! I like to see progress shots and WIPs from my favorite artists, so I thought it might be cool to show it off. Any comments/critiques are welcome!
This is a very early WIP. I've just sort of placed the sparklies in, haven't touched them since. Right now I'm working on rim lighting then maybe move on to the sparklies or adjust the background or somesuch.
So far I love it - she looks super lovely. Are you going to change the color coming off the lights? Or are you reworking the lighting you said? Very cool though - looking forward to seeing the next WIP! Been a while since we've had anyone show some WIP, I totally miss this!
Yeah, the sparkly is going to be purple like the lighting. So far its very subtle, but I'll make the purple pop a lot more. It'll make a nice contrast against the red (although hopefully not too warm what with red in purple, we'll see!)
Here's an update! Making progress on the lighting, but it still isn't quite there. With how BRIGHT this sparkly is, definitely gonna have to notch up the lighting. I may still darken the sparkly, haven't decided yet. Her little potion-lantern is very fantasy-y so its not supposed to look like a real flame with wick and all that.
I did more rim on the girl as well as the environment with still some more to go. Also added depth of field and sparkly eyes!
I think maybe the sparkly needs more variation. We'll see
Here's anudder update.
Moar sparklies and lighting. Sometimes I think I put too much in lol I still feel like it's missing something, specifically in the lower right part of the pic. I need to work on the table a little bit more as well. I'll take a look at it again at another time with fresh eyes. It might all be too bright. All comments/suggestions/etc welcome still!
And no noobishness! The rim lighting is the lighting I paint on the edges of objects, characters, etc to seem like it's lit on the 'rim'. I actually don't do it logically, I do it more artistically. Like, realistically, a lot of this rim probably wouldn't be here. Rim lighting is mostly for when things are lit from behind.
So, for this pic. The rim lighting is the extremely saturated purples and yellow/oranges on the edge of the girl and other places. Like you can really see it on the right edge of the table.
As for exacting on the lighting. A lot LOT of my pics are painted lighting. Lots of levels and adjustment layers, etc. I can never get perfect lighting inside the program. I'm just a postworker at heart. I haven't learned the ins and outs of lighting in a 3D sense to really be able to do it better in DS.
Okay. Here is the straight render from DS (plus a black background because it was PNG). As you can see. My whole pics are postworked lololol I rendered this three different times. One base render. One AO render (the base has AO, but I wanted more). One for the background because I wanted it separate for depth of field blur. The one below is just base.
I haven't since worked on this yet (so many pics in the works plus games, plus family, overwhelmed!), but if you guys are still interested in taking journeys with me through a WIP, I've got another I have to work on that requires loads more postwork.
Yeah someday I might take the time to make my stuff look better in the 3d program. Just takes so long and can be incredibly tedious. Postwork is just fun which is why I usually have crappy renders that I can just fix in PS. lol
Yeah Pirate is a pretty nice picture that I, myself, actually like a lot. I don't usually like my stuff too much. It was one of my more postworked pieces even though there was no hair or clothing painting. A lot of fixing and effects.
Some of my most postworked ones are the ones here for TAC Meeka, Wystro, etc. I can't help it, I love my PS!
This looks great btw! The effects you create in the post work (even tho your original renders are pretty far from horrible missy!) are fantastical!