problem - getting everything in the box

I'm posting some images in hopes that someone can explain why this keeps happening. What am I doing to cause her head to get chopped off?

End result (draft render)





Now, here it is, before i render it, ready with its clothes and everything done.






Here are the production (final) rendering settings


Guest 20 years ago
Try unchecking "constrain aspect ratio" and increase the height.
ROzbeans 20 years ago
Turned out to be the focal and perspective cams. Poser is so weird.
ROzbeans 20 years ago
Good answer from mRVman on NS

mRvMan
The artist formerly known as Genth Djinslayer


Joined: 12 Nov 2003
Posts: 371
Location: Lewisville, Tx / Brell Serilis (Now cazic Thule) / Everfrost


In most 3D rendering applications, you have at least 2 views:
1 - the designer's view. Also known as the "Director's" view (those of you with Bryce will know what I mean).
2 - the actual or "rendered" view. Also known as the "Camera" view.

From what I recall, Poser also has these "camera view".

To elucidate on the two views and how they can be used to your advantage, consider this example scenario:

You have found that "just-right" angle of your character, and you do not want to deviate from that one pose/angle.
You notice a little detail that bugging you...you can switch to your "director's view" and rotate the scene, zoom in, etcetera, and make the corrections or changes you want.
Now, you render the camera view. That is, the original pose/angle you wanted.
Because you were able to switch to the director's view and make your adjustments, you did not lose that perspective/angle.

To address your initial query - you can move the camera farther away from your subject, change the focal length of the camera (similar to a regular camera going from telefoto to wide angle), make the subject smaller, etc.

I realize some this is probably reduntant to a ofew of us, but I included this information for those members that may still be familiarizing themselves with working in a 3D environment.

Hope that helps you... Wink

--
[EDIT]
And for those of you considering making animation, you can place the "camera" on a path, and animate its movement in your scene.
Then you can use the director's view to observe the camera as it moves around your subject...just like watching a real camera man moving around a subject all the while you direct his movements.