Defending the Dream Gate
I started this piece for a friend of mine. She's had a website for a few years now, and I went to visit it the other day and saw she had the same pictures up that had been there since the beginning. She calls herself The Fae Gatekeeper of Dreams, so I thought I might revamp her character a bit since I'm into Poser. She loved the character, so I'm going to be doing a few pieces for her.
Anyway, I started this piece off, and it turned out rather well. She loved it! So, I asked her if she would mind if I entered it into a contest on DeviantArt, and she said to go for it. So, what I'm asking here is, in your opinion, what needs to be changed in this piece to make it worthy of a contest? Or does it look fine as it is?
It looks a little disjointed because the ground is all in soft focus and the figures are in hard focus. Perhaps providing a few hard-focus ground details will help the focus transition from far to near.
Beyond that, I have no clue how 3D rendering actually works. I think its amazing that you guys create what you do.
And, yes, the background was premade, so again I have no idea of how to fix the lighting because I just do not understand lighting that well. LOL.
Thanks for the advice, though. I'll see what I can do to correct the parts of this I do indeed know how to fix. :)
question.. are you rendering the picture transparent and addiing it over the background in postwork / photoshop or are you using the background setting and letting poser render it as well? i would HIGHLY recommend using a clean copy not rendered in poser if you aren't already!!
How would saving a character against a "blank" (ie, grey) background be different than just rendering the background in Poser, though?
And yes, WildHunt I would render everything but the background. Sometimes I will even render different elements seperate, like for example in this I would render the lion and the fae in two then layer it all together in Photoshop.
And I will say that the pictures I did here are small compared to what I normally do. Normally, I'll render a scene at 2000 pixels at 72 DPI and get a huge picture that looks better when I crop it down to size in Photoshop.
So, when you take various elements and such, doesn't that make it difficult to make a character look like he/she is actually in the picture and not placed on top of it? For instance, I'm using at Greek Bath Set that I bought. If I rendered the bath then imported a character, how could I make her look like she's in the bath? Whereas if I render the bath and her together, she will actually be in the bath so it looks like she's in the bath.
Great job so far, very very kick ass!
I know absolutely nothing about postwork in Photoshop. I know nothing about brushes or anything like that. I wish I could figure it out, but I downloaded some brushes that I thought were cool, but I installed them in Photoshop, and now I can't find them ANYWHERE. And the few brushes that come with Photoshop don't do anything that I can see. *shrug* I'm hopeless in postwork.
And lighting is still a pain!
C drive (or whatever drive) adobe/photoshop/presets/brushes
Once they're in there, then you have to load the brush itself. Brush option, top right hand corner, the little triangle, click that and it'll expand, selected load brush and then find the brush in question. You can only do one at a time. Then it'll pop up at the end of your brush selection menu thing. Just make sure you have brushes selected from the side tool bar.