A game proposal

Back in the day, when I first started playing mafia online, things were run a little differently. In that simpler time, a moderator handed out roles and asked for SKIDS. The Godfather would respond with their hit – not just the name, but an entire scene describing how the kill should go down. The sheriff and doctor would say a few in character words. The serial killer would do the same as the mafia. The moderator would then post what the mafia wrote for the hit. Sometimes the mod would edit in a clue – but not even in every scene. Sometimes the mod might work in the actions of the sheriff or doctor. Same with the serial killer. And then sometimes the mod would not use the mafia scene at all, instead writing their own. Then the townies would have discussion time (both in and out of character), vote, and the mod would announce who was dead. Rinse, repeat – no scene for the lynch unless the mod felt like it.

This made the game a little different. Instead of clue-mining, it was more about figuring out if the mafia was trying to frame someone, or it was a double-blind sort of thing. The mafia would generally get into the spirit of things and bury in clues about themselves as well as townies. It seemed that an unintended consequence of these games, though, was that the mod would get sucked into sort of playing off all sides in order to keep the narrative flowing. So, for example, if they saw that the mafia was floundering, the mod might drop them a hint that the sheriff was dead. Or if the townies just weren’t coming together, the mod might let it slip that the doctor wasn’t who they thought it was. It unfortunately led to spoilers and people feeling a little manipulated, and like the game was too easy.

My friend David Bowles (who has played one or two mafia games on this board) and I decided to change up the way the game was run because there were a couple of things we thought could be done better. We had three sort of founding thoughts: one, that every character should have a great death scene, regardless of whether he was lynched, hit, or killed; two, that the game should be run without spoilers/direct interference from the mod/s; and three, that there should be a throwaway character to take the first round’s hits. We decided that the mods should go ahead and write all the death scenes so that we could stay on an orderly schedule rather than waiting days for the mafia to get around to writing the next death, and so that the argument of ‘who wrote this, the mafia or the mod’ would be taken out of the equation.

I think that we did a good job under the founding ideals, but we might have thrown the baby out with the bathwater. Mainly, the role play becomes minimal to the game. I think if everyone feels they have a part to play and are really acting out a role, they may feel more involved in the story – more like a murder mystery party where everyone dresses up. We have a lot of passion in these games – maybe this way, the passion would get poured into the character. So, while everyone is still in mafia mode, I wanted to run the idea of a game where the killers write their own scenes, with the mod at the helm but only steering the game (but only in character and in public, no /ooc tips or side emails) and writing the lynches past folks here.

Of course the obvious drawback to this idea is that not everyone enjoys or feels comfortable writing. So that might discourage people from signing up, and I don’t know that we would get enough to play this way. I think people would still want to play the version where the mods do all the writing, but this might be a neat change of pace. I know Roz had the idea of having a much more RP-oriented game, and this way could work really well for that.

So - thoughts?

pharren 15 years ago
The main difference would be that you'd need to find a way for the players to have seen the clues that we normally see from the narrator's perspective.

Tightly compacted, she pushed by the seemingly helpful patrons -- Tightly compacted sticks out; because someone has a compact? Coincidence, probably (she was probably the one with the compact anyways, don't feel like checking).


There's no problem with writing this in-character instead of out-of-character:

"Well?"
"'Well' what?" Sammy fired back.
"Well, she carried a compact mirror, did she not?" Joel asked those gathered nearby. There was a nervous shuffling of feet as Sammy slowly stood up from where he was crouched by the body, his steel spatula held in a white-knuckled grip.
"Maybe it was a reference to turtles, who..."
"Turtles!" Joel exclaimed, angrily. "Turtles! Is that all you can think about, zookeeper-man? Is life about nothing but animals to you? This was a real, live human being!"
Veins bulged on Sammy's forehead. He raised the spatula, and lunged.


The problem is: what the shit are they talking about? Clues would have to be presented in a TOTALLY different way, in order for our characters to discuss them, instead of us (plus, it would take a hell of a long time to discuss anything that way). It would be like "CSI Armageddon" or something, with nothing but physical evidence for clues, for the most part.

Still, if someone can figure it out, I'd give it a whirl.



PS: No turtle references here. Gongaa was innocent. Remember the compact. Focus on the compact. The compact was the murder weapon. NOT the spatula.
Gongaa 15 years ago
pharren;99511
PS: No turtle references here. Gongaa was innocent. Remember the compact. Focus on the compact. The compact was the murder weapon. NOT the spatula.


This really needs to be quoted.
ROzbeans 15 years ago
Wait, I'm not seeing how it's difficult to discuss clues without assuming a little meta knowledge?
pharren 15 years ago
How would our characters know what Jayden was doing in the final moments of her life, if they're supposed to be Townies? It doesn't make sense.
ROzbeans 15 years ago
Like I said, a little meta knowledge!
Verileah 15 years ago
I realized last night that I barely remember the Simpsons :X. Maybe Lord of the Rings for the test game? Everyone could pick an established character and there could be mafia at Elrond's house.

I figure we need 15 people and 3 rounds. I'm not sure a serial killer is necessary for the test, though it is enough of a game changer that maybe it's a good idea. If the entire mafia is still alive after three rounds, the experiment failed and we need to tweak things. That isn't to punish hard work and cleverness, btw, but because a mafia game isn't a mafia game until there's a river of blood in the streets.
Vulash 15 years ago
Could we do a more generic setting so we don't have to try to RP an established character? I could come up with a throwaway character easier than trying to figure out what the hell Legolas is going to say and do next - Or we could do it as a farce type thing
Verileah 15 years ago
I was thinking of it as a farce type thing. The thinking behind playing established characters was so signups and bio creation didn't take forever and we could do this quick and dirty style.

But yeah, if you picked Legolas for example I don't care if you have him dancing around and singing about how no one can read his, can read his, can read his poker face. It's just to figure out if this plan works :).
pharren 15 years ago
I foresee 2 potential problems that I'll have to type later :(
CaptainBinky 15 years ago
Hello. I like writing and all, but I have to say that in all honesty I wouldn't be terribly interested in an RP-based mafia. You can probably tell that from the consistently stupid characters I use for this game. I'm not criticising the idea or anything just that it's not for me, I'm afraid.
Verileah 15 years ago
Pharren is such a fucking tease.
pharren 15 years ago
It deals with the clues. If you're using established characters:

1.) People who are intimately familiar with the characters will have a huge advantage over those who aren't. If the mods are not intimately familiar with the characters, they may have a hard time finding clues, or even start creating "impossible" clues due to lack of familiarity.

2.) People might roleplay however they want, and the clues would be based on a character entirely different from the one they are roleplaying. I don't really see the difference between what we are doing right now, and this; it would be the same thing except we roleplay our OOC discussions. The characters we create would be detached from the actual storyline. Legolas who sings Lady Gaga would be entirely unrelated to the Legolas who killed Frodo in the Wine Cellar with the candlestick. Just like the Pharren who posts in OOC is entirely unrelated to the Joel Thomas who killed Kal Mando and then shoved a bunch of money down his throat. I guess I'm just not sure what the whole purpose would be of roleplaying instead of OOC if we aren't going to be able to derive clues from the roleplay.

I think it will make the game either way too easy, or way too difficult, depending on which version of the character the mods are drawing the clues from and which version of the character the players are looking for clues in.

I don't know if I explained this clearly enough because people are coming into the breakroom and yelling at each other and shit, derailing my train of thought :\

I'll try again later, if this didn't make any sense.
Verileah 15 years ago
Mmm, no, it makes sense.

I guess I'm just not sure what the whole purpose would be of roleplaying instead of OOC if we aren't going to be able to derive clues from the roleplay.


I would think you'd have to plug clues in based on the roleplay. I remember that mods used to plug clues in based on the player - like, one kid was Utah Mormon and so there were references to green jello (no offense to any Utah Mormons, he thought it was funny), but that got creepy and I never had any desire to do that.

But! Then everyone will be scared to RP :\. So will have to think about this.

For your first point, I wanted to switch to LoTR because I know that universe much better than Simpsons, which I barely remember. Maybe we could set guidelines like the mod will only refer to the first movie, so it's a level playing field?

Edit: Also, you know who Lady Gaga is :D.
Edit: I like how Pharren is such a rock star now that he has to post teaser/trailers before his actual posts :D
pharren 15 years ago
:(

I think a generic setting would help fix things, or at least no playing established characters. Don't want to make a character? Play as your best friend, cousin, etc

This is all for the test, mind you. No need to compromise the test cause Vulash wants to express his inner diva through the vehicle of Legolas. Besides, I don't want to fight over who gets to be who.
Vulash 15 years ago
You can make a generic character in like five minutes if we aren't taking it seriously. I'll go along with whatever, but for me it would be easier to not be bounded for my first attempt. You can still use the LOTR type storyline - just not have to have those characters. This is not a gripe - just a preference. I'll give it a shot either way. Or try my hand at modding depending on whether or not you want to see it from a character or mod standpoint Veri (I really don't care either way - just giving you an option - and the forewarning I might suck)
Vulash 15 years ago
You know you want to run a game where the mighty heros have to get the toering of power to the landfill of doom before the evil Large OrangeEye's spies can stop us.
Verileah 15 years ago
Besides, I don't want to fight over who gets to be who.


Another fair point. You're probably right about this.

Shit, for the purposes of the test we could just do Mafia...mafia.

Vulash, that would be awesome if you were willing to do it.
pharren 15 years ago
New mods oh ffs someone call me and type the shit for me. How's that for rock star?
Verileah 15 years ago
:( I really only meant to clarify that I wasn't calling you anything suggestive when I called you a tease :\.

Edit: Vulash, maybe you'd want to mod with me?
ROzbeans 15 years ago
pharren;99566
New mods oh ffs someone call me and type the shit for me. How's that for rock star?


Pharren means he wants me to call him again. I know his devious ways. :makeout